Programmierung mit Kinect: Kinoid

Die Arbeit “Kinoid” wurde im Rahmen des Kurses Programmierung mit Kinect im Sommersemester 2013 von Nicoleta Mihali und Christian Frey erstellt.

Description: The project “Kinoid” aims at creating an entertaining and informative space for passers-by. Two Kinect cameras are used to enable interaction with a public display.

At first sight the large screens on Amalienstraße only show a lonely Android walking around. However, once there is a person standing in front of the display, the Kinect cameras recognize him and his silhouette appears on screen. Thus, the display reacts to the user and offers instant feedback.

A speech bubble containing information about “Medieninformatik” also appears near the silhouette and follows it while it is moving. The user can now interact with the Android by performing different gestures. For instance, he can wave to the small creature which in turn, waves back. A more choleric person may slap it, causing it to turn red. Other possible interactions are scaling the Android up or down.

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Programmierung mit Kinect: Wally

Die Arbeit “Wally” wurde im Rahmen des Kurses Programmierung mit Kinect im Sommersemester 2013 von Sigrid Zänkert und Max Kleucker erstellt.

Description: The final version of our collaborative painting wall „Wally“ allows passers-by to paint or write whatever they want with their bare hand, while switching color with the other hand and adjusting the stroke width by holding the hand nearer to the screen.

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Up to four people can express their creativity simultaneously, each receiving a personal color palette which does not leave their side.
Wally in ActionWally – the entertaining, collaborative paint wall.

Programmierung mit Kinect: Wurmspiel

Die Arbeit “Wurmspiel” wurde im Rahmen des Kurses Programmierung mit Kinect im Sommersemester 2013 von Franziska Straßer und Fabius Steinberger erstellt.

Description: Wurmspiel is a Kinect application for interactive public displays. The player’s task is to bridge the gaps with his own hands. This way, the worms don’t fall down. Instead, they can reach their destination and the player is rewarded with a photo of himself saving the worms. Watch this video for a live demo:

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Programmierung mit Kinect: StarFlowers

Die Arbeit “StarFlowers” wurde im Rahmen des Kurses Programmierung mit Kinect im Sommersemester 2013 von Frederik Brudy und Janko Hofmann erstellt.

Description: Star Flowers is an interactive art simulation by Frederik Brudy and Janko Hofmann: A passing stranger can interact with an initially blank screen. He can seed plants and watch them grow. As long as he ist present, his plants will flourish, but as soon as he leaves they will wither and the simulation starts over again. 

The states of the simulation can be seen in the following diagram:

States of the StarFlowers App

States of the StarFlowers App by Frederik Brudy and Janko Hofmann

As in real life: Gardening ist hard work, as you can see in the following picture.

Gardening is hard work

Our app works well with two separate Kinects and manages to display at a high framerate, which we fixed at 33FPS. To prevent burning in on the screens, there is not static content, thus making the app suitable for long-time-display.